11/30/2022 0 Comments Shadow of the tomb raider final boss![]() ![]() Certain skills have made a return (Boa’s Coil which allows you to auto-loot anyone killed by a stealth kill) while other are new skills to further augment Lara and her various abilities. Fundamentally all of this works exactly how it did in the previous game but with some small tweaks. This time around the trees are called Seeker (environmental/resources), Warrior (combat abilities), and Scavenger (augment stealth abilities). The basic mechanic of earning XP which filled up a badge and awarding a skill point every time you fill the badge was the same. Going back to the room to grow thing, skill trees this time around were interesting but mostly the same as in Rise. On the upside, I got all of my gear back right after this small section, but that really drove home the pointlessness of losing the gear in the first place. It just has nothing to do with not having her gear. I want to be clear here, the character development which happens during this part is aces. Storywise it would have been acceptable if this was a defining moment for her and not having the gear would be important for her development, but the character development which happens at that point has nothing at all to do with the gear. However, even if I had all my gear and had decided to go full on assault the whole section would have still been fairly difficult. The only thing not having your gear did was force me to have to play stealthily (which I probably would have done anyway). When it happens this time though it doesn’t have a real impact on the story. What annoyed me was about halfway through the story Lara once again loses most of her gear. This worked well early in the game and as a vehicle to drive the tutorial it made sense. This tutorial was kicked off by a plane crash in which Lara lost all her gear and had to recover everything and find her way to civilization. It was nice to feel like Lara wasn’t starting off as a weakling with no real skills, but she still had room to grow throughout the game. The balance between having to walk players through the basics a bit and making it clear that it isn’t Lara learning these things was well done. Which makes sense of course because at this point Lara already knows how to do all the Tomb Raider things and this is just a reminder for players. Since this is still a video game there is of course still a bit of a tutorial in the beginning but in this case, it felt far more perfunctory than it did in the previous games. It’s this choice which sets the game in motion and provides Lara with some of her biggest challenges to date. It’s in these first early moments of the game Lara, in trying to do good, does something which is quite catastrophic to those around her whether they know her personally or not. Jonah is of course still around and is as usual Lara’s rock which keeps her grounded throughout the game. We join Lara in the Yucatan peninsula shortly after the ending of Rise of the Tomb Raider and find Lara has gotten herself in a bit of a tight spot while on Trinity’s trail. This is our Shadow of the Tomb Raider review. For everyone who has been saying they are tired of playing a Tomb Raider in training, this is the game you have been waiting for. It’s an emotional and very rewarding journey which has been a pleasure to go through. However, we also get glimpses of what her quest in opposition to Trinity has cost her personally and she doesn’t bear that weight lightly. She’s comfortable with the things she must do to stand against Trinity and knows how to make the hard choices she’s often forced into. ![]() Now in Shadow of the Tomb Raider, Lara is her fully realized Tomb Raider self.
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